•3D is much, much more complex and powerful than 2D
•Very brief history
•Basic concepts in 3D modeling and rendering
–Enough to be comfortable learning and using
packages
–Highly technological and developed field of CG
•Video games, FX, are the drivers (more $$ than
film)
•Visualization
•CAD/CAM, architecture
•Photorealism (imitating nature) was the original quest, now joined by NPR: cartoon physics, illustrative art and
rendering
•What is a model? What is an image? How do we map from one to the other?
•CS15/16 or CS17/18 à
CS123, CS224
–