Color in
real 3D space is influenced by material properties (texture, etc)
By
rendering methods
Many
material’s colors cannot be accurately depicted yet—complex
reflections/diffraction in oil, color from
surface of skin… etc.
Very
difficult to predict color effects in 3D…
One of the
ways that digital color can help is by mathematically simulating real-world
color: light and material interactions and
effects that change as you view them from different angles.
Many
computer-generated images lack subtle color effects. Even ray traced images,
which can look very realistic , often have
a harsh feeling.
Radiosity:
calculates all the light energy in the room as it bounces off all of the
surfaces. Very “computationally expense” as
they say in the CS world… beautiful
results.
Possible
now to do very good simulations of light effects and experiment with and
predict 3D results.
I would
think would be a more and more useful tool for lighting design…
3D
programs also simulate real world lighting. User chooses object colors and
materials and light colors -- the results are calculated using algorithms based on
real-world additive and subtractive color mixing.
10 years
from now, digital color tools will be much more powerful, especially for
artists and designers working in 3D and
with complex lighting and material considerations.
All the
basic concepts we just covered will still apply… even more important since
easier to be fooled, have to retain
critical judgment…