Beyond 2D
Le Corbusier chapel in Ronchamps, France
Color in real 3D space is influenced by material properties (texture, etc)
By rendering methods
Many material’s colors cannot be accurately depicted yet—complex reflections/diffraction in oil, color from surface of skin… etc.


Very difficult to predict color effects in 3D…

One of the ways that digital color can help is by mathematically simulating real-world color: light and material interactions and effects that change as you view them from different angles.

Many computer-generated images lack subtle color effects. Even ray traced images, which can look very realistic , often have a harsh feeling.
Radiosity: calculates all the light energy in the room as it bounces off all of the surfaces. Very “computationally expense” as they say in the CS world…  beautiful results.
Possible now to do very good simulations of light effects and experiment with and predict 3D results.
I would think would be a more and more useful tool for lighting design…


3D programs also simulate real world lighting. User chooses object colors and materials and light colors --  the results are calculated using algorithms based on real-world additive and subtractive color mixing.


10 years from now, digital color tools will be much more powerful, especially for artists and designers working in 3D and with complex lighting and material considerations.

All the basic concepts we just covered will still apply… even more important since easier to be fooled, have to retain critical judgment…