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Color in
real 3D space is influenced by material properties (texture, etc)
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By
rendering methods
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Many
material’s colors cannot be accurately depicted yet—complex
reflections/diffraction in oil, color from surface of skin… etc.
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Very
difficult to predict color effects in 3D…
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One of
the ways that digital color can help is by mathematically simulating
real-world color: light and material interactions and effects that change as
you view them from different angles.
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Many
computer-generated images lack subtle color effects. Even ray traced images,
which can look very realistic , often have a harsh feeling.
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Radiosity:
calculates all the light energy in the room as it bounces off all of the
surfaces. Very “computationally expense” as they say in the CS world… beautiful results.
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Possible
now to do very good simulations of light effects and experiment with and
predict 3D results.
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I would
think would be a more and more useful tool for lighting design…
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3D
programs also simulate real world lighting. User chooses object colors and
materials and light colors -- the
results are calculated using algorithms based on real-world additive and
subtractive color mixing.
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10 years
from now, digital color tools will be much more powerful, especially for
artists and designers working in 3D and with complex lighting and material
considerations.
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All the
basic concepts we just covered will still apply… even more important since
easier to be fooled, have to retain critical judgment…
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