1/27/2005
   slide 14
Detail, David’s Eye
More Computer Graphics and Visualization (CS)
A detail showing the fine triangular mesh.

Not time to delve into the technical aspects of 3D graphics here, but later in course we’ll come back to some issues such as:
--the pros and cons of sampled 3D data  vs. underlying geometric models
--the pros and cons of polygons/triangle vs. curves
--challenges of large data sets (gathering, storing, viewing)
--methods of visualizing 3D data
--use of texture maps, bump maps, reflectance maps and other ways of creating realistic materials.