1.Visual
Culture: Critical discussion of visual materials and history
2.Art
and Design: Basic concepts in 2D, 3D, and time-based visual art and design
3.Vision
Science: Basic concepts in neuroscience, perception, cognitive science, etc.
4.Computer
Graphics and Visualization (CS): Basic concepts in the science of computer
graphics
5.Image
Economy: The economic implications of creating, distributing, purchasing, exchanging visual
(largely digital)
materials
6.Philosophy: How new types of visual and simulation technology change our view of reality
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