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| *choice room | Two doors are visible. Other than that, the room is a generic sewer area. The doors most likely will appear visually as metal grates or something appropriate to the sewers. The purpose of this room is to fill out the journey and allow the user to have some degree of choice. To avoid wasting content what will actually happen is that the left door leads the user through sick alligator and onto bottles and cans and the right door leads to the same two rooms, just in reverse order. |