Current Bugs/Improvements and Priority ======================================== Fixed ======================================= - Bat wing projection flattens tube stroke - Robust Load/Save - Scaling the world - SHOW/HIDE coordinate axes. By default, they are off - Added ambient light control through settings file. - Added directional light layers through settings file. - SHOW/HIDE MENUS (from CavePainting menu: left/right hand) - LOAD 3D MODELS (obj format) Known Bugs: ======================================================= - Slow when transparent textures are used - Lights won't turn off if the axes of a painting layer are on. Very weird! - After moving lights and saving the painting, when you load it again, all lights come back fine, but moving them by keeping the button pressed and dragging creates a drift in its position... To move loaded lights, use small movements for now. ================================================================ We are working on... ====================== - Faster TRANSPARENCY ON TEXTURES Next on the list... for CavePainting ===================================== - BACKGROUND COLOR/TEXTURE - DELETE UNDO - Add sublayer functionality to create more lights. - Control light color/intensity, not only position. - Add support for point and spot lights. - Tube stroke shows white in the center. Capping issue. Next on the list... for CavePainting+Bat Simulation ==================================================== - Simulation timing works, but don't speed-up or slow-down, it will loose synchronization between wings and flow. - Load normal ff3d files into simulation. Last Modified: - daf - 10/29/04 2:14 PM -