Application Log
Start: Fri Sep 16 21:51:42 2005

WARNING: This ATI Radeon Mobility card has a known bug with cube maps.
   Put cube map texture coordinates in the normals and use ARB_NORMAL_MAP to work around.

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    ###    Initialization    ###

numTextureCoords                      = 6
numTextures                           = 6
numTextureUnits                       = 6
glGet(GL_MAX_TEXTURE_UNITS_ARB)       = 6
glGet(GL_MAX_TEXTURE_IMAGE_UNITS_ARB) = 6
Setting video mode
wglSwapIntervalEXT(0);
Setting brightness to 1
Brightness set.
Enabling separate specular lighting.

Setting initial rendering state.

Done setting initial state.
Operating System: Unknown
Processor Architecture: Unknown

GL Vendor:      ATI Technologies Inc.
GL Renderer:    MOBILITY RADEON 9000 DDR x86/SSE2
GL Version:     1.3.4204 WinXP Release
Driver version: 6.14.10.6430

GL extensions: "GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control "

_____________________________________________________

    ###    Video Status    ###

Capability    Minimum   Desired   Received  Ok?
-------------------------------------------------
* RENDER DEVICE 
Depth         16 bits   24 bits   24 bits   ok
Stencil        8 bits    8 bits    8 bits   ok
Alpha                              8 bits   ok
Red                                8 bits   ok
Green                              8 bits   ok
Blue                               8 bits   ok
FSAA                       0     0    ok
Width                  800 pixels           ok
Height                 600 pixels           ok
Mode                   Windowed             ok

Done initializing RenderDevice.

System { 
    OS { 
        Name = "Unknown"
    } 
    
    CPU { 
        Vendor = "Unknown"
        Architecture = "Unknown"
        hasCPUID = Yes 
        hasMMX = Yes 
        hasSSE = Yes 
        hasSSE2 = Yes 
        has3DNow = Yes 
        hasRDTSC = Yes 
    } 
    
    G3D { 
        Link version = 60700 
        Compile version = "Unknown"
    } 
    
    GPU { 
        Chipset = "MOBILITY RADEON 9000 DDR x86/SSE2"
        Vendor = "ATI Technologies Inc."
        Driver = "6.14.10.6430"
        OpenGL version = "1.3.4204 WinXP Release"
        Textures = 6 
        Texture coordinates = 6 
        Texture units = 6 
    } 
    
    Window { 
        API = "Win32"
        Version = ""
        
        In focus = Yes 
        Centered = Yes 
        Framed = Yes 
        Visible = Yes 
        Resizable = No 
        Full screen = No 
        Top = 84 
        Left = 237 
        Width = 800 
        Height = 600 
        Refresh rate = 85 
        
        Alpha bits = 0 
        Red bits = 8 
        Green bits = 8 
        Blue bits = 8 
        Depth bits = 24 
        Stencil bits = 8 
        Asynchronous = Yes 
        Stereo = No 
        FSAA samples = 0 
    } 
    
    
    } 

begin loadScene
  objects
Creating plane...1,
2,
3,
done
  10
end loadScene
_____________________________________________________

    ###    Files Used    ###

../../../data/font/console-small.fnt
../../../data/sky/plainsky/null_plainsky512_ft.jpg
../../../data/sky/plainsky/null_plainsky512_bk.jpg
../../../data/sky/plainsky/null_plainsky512_up.jpg
../../../data/sky/plainsky/null_plainsky512_dn.jpg
../../../data/sky/plainsky/null_plainsky512_rt.jpg
../../../data/sky/plainsky/null_plainsky512_lf.jpg
../../../data/sky/moon.jpg
../../../data/sky/moon-alpha.jpg
../../../data/sky/sun.jpg
../../../data/sky/lensflare.jpg
../../../data/sky/sun-rays.jpg
../../../data/sky/real.str
grid.png
stickfigure/texture.bmp
stickfigure/pelvis.ifs
stickfigure/chest.ifs
stickfigure/head.ifs
stickfigure/lhumerus.ifs
stickfigure/lradius.ifs
stickfigure/lhand.ifs
stickfigure/lfingers.ifs
stickfigure/lthumb.ifs
stickfigure/lfemur.ifs
stickfigure/ltibia.ifs
stickfigure/lfoot.ifs
stickfigure/rhumerus.ifs
stickfigure/rradius.ifs
stickfigure/rhand.ifs
stickfigure/rfingers.ifs
stickfigure/rthumb.ifs
stickfigure/rfemur.ifs
stickfigure/rtibia.ifs
stickfigure/rfoot.ifs

