Application Log
Start: Wed May 17 00:11:25 2006

_____________________________________________________

    ###    Initialization    ###

numTextureCoords                      = 4
numTextures                           = 4
numTextureUnits                       = 4
glGet(GL_MAX_TEXTURE_UNITS_ARB)       = 4
glGet(GL_MAX_TEXTURE_IMAGE_UNITS_ARB) = 4
Setting video mode
wglSwapIntervalEXT(0);
Setting brightness to 1
Brightness set.
Enabling separate specular lighting.

Setting initial rendering state.

Done setting initial state.
Operating System: Windows 5.1 build 2600 Platform 2 Service Pack 2
Processor Architecture: 1 x 32-bit Intel processor

GL Vendor:      NVIDIA Corporation
GL Renderer:    GeForce3/AGP/SSE2/3DNOW!
GL Version:     1.5.5
Driver version: 6.14.10.8198

GL extensions: "GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control "

_____________________________________________________

    ###    Video Status    ###

Capability    Minimum   Desired   Received  Ok?
-------------------------------------------------
* RENDER DEVICE 
Depth         16 bits   24 bits   24 bits   ok
Stencil        8 bits    8 bits    8 bits   ok
Alpha                              0 bits   ok
Red                                8 bits   ok
Green                              8 bits   ok
Blue                               8 bits   ok
FSAA                       1     1    ok
Width                  800 pixels           ok
Height                 600 pixels           ok
Mode                   Windowed             ok

Done initializing RenderDevice.

System { 

    OS { 

        Name = "Windows 5.1 build 2600 Platform 2 Service Pack 2"

    } 

    

    CPU { 

        Vendor = "AuthenticAMD"

        Architecture = "1 x 32-bit Intel processor"

        hasCPUID = Yes 

        hasMMX = Yes 

        hasSSE = Yes 

        hasSSE2 = Yes 

        has3DNow = No 

        hasRDTSC = Yes 

    } 

    

    G3D { 

        Link version = 60800 

        Compile version = "G3D 6.08"

    } 

    

    GPU { 

        Chipset = "GeForce3/AGP/SSE2/3DNOW!"

        Vendor = "NVIDIA Corporation"

        Driver = "6.14.10.8198"

        OpenGL version = "1.5.5"

        Textures = 4 

        Texture coordinates = 4 

        Texture units = 4 

    } 

    

    Window { 

        API = "wxWindows"

        Version = "wxWidgets 2.6.3"

        

        In focus = No 

        Centered = Yes 

        Framed = Yes 

        Visible = Yes 

        Resizable = No 

        Full screen = No 

        Top = 8 

        Left = 6 

        Width = 800 

        Height = 600 

        Refresh rate = 85 

        

        Alpha bits = 0 

        Red bits = 8 

        Green bits = 8 

        Blue bits = 8 

        Depth bits = 24 

        Stencil bits = 8 

        Asynchronous = Yes 

        Stereo = No 

        FSAA samples = 1 

    } 

    

    

    } 


begin loadScene
  objects
end loadScene

**************************

Critical Error - ai_test.exe
SPEECH RECOGNITION FAILED TO INITIALIZE!



Expression: SUCCEEDED(init_sapi())

.\Demo.cpp:73



