Application Log
Start: Sun Dec 05 14:06:50 2004

Loading glMultiTexCoord2fARB extension(0x10e8910)
Loading glMultiTexCoord1fARB extension(0x10e8710)
Loading glMultiTexCoord2fvARB extension(0x10e8950)
Loading glMultiTexCoord3fvARB extension(0x10e8b50)
Loading glMultiTexCoord4fvARB extension(0x10e8d50)
Loading glMultiTexCoord1dARB extension(0x10e8690)
Loading glMultiTexCoord2dvARB extension(0x10e88d0)
Loading glMultiTexCoord3dvARB extension(0x10e8ad0)
Loading glMultiTexCoord4dvARB extension(0x10e8cd0)
Loading glActiveTextureARB extension(0x10e8610)
Loading glClientActiveTextureARB extension(0x10e8650)
Loading glBlendEquationEXT extension(0x10e9390)
Loading wglSwapIntervalEXT extension(0x11fd400)
Loading wglChoosePixelFormatARB extension(0x11feed0)
Loading wglAllocateMemoryNV extension(0x11fef60)
Loading wglFreeMemoryNV extension(0x11fef90)
Loading glVertexArrayRangeNV extension(0x10ea450)
Loading glCompressedTexImage2DARB extension(0x10ea910)
Loading glGetCompressedTexImageARB extension(0x10eaa50)
Loading glGenFencesNV extension(0x10ebad0)
Loading glDeleteFencesNV extension(0x10eba90)
Loading glSetFenceNV extension(0x10ebc10)
Loading glFlushVertexArrayRangeNV extension(0x10ea410)
Loading glFinishFenceNV extension(0x10ebbd0)
Loading glGenProgramsARB extension(0x10ed9d0)
Loading glBindProgramARB extension(0x10ed950)
Loading glDeleteProgramsARB extension(0x10ed990)
Loading glProgramStringARB extension(0x10ed910)
Loading glProgramEnvParameter4fARB extension(0x10eda90)
Loading glProgramLocalParameter4fARB extension(0x10edb90)
Loading glProgramLocalParameter4fvARB extension(0x10edbd0)
Loading glProgramEnvParameter4dvARB extension(0x10eda50)
Loading glProgramLocalParameter4dvARB extension(0x10edb50)
Loading glVertexAttribPointerARB extension(0x10ed850)
Loading glEnableVertexAttribArrayARB extension(0x10ed890)
Loading glDisableVertexAttribArrayARB extension(0x10ed8d0)
Loading glPointParameterfARB extension(0x10ece90)
Loading glPointParameterfvARB extension(0x10eced0)
Loading glMultiDrawArraysEXT extension(0x10ec290)
Loading glMultiDrawElementsEXT extension(0x10ec2d0)
Loading glCombinerParameterfvNV extension(0x10ea490)
Loading glCombinerParameterfNV extension(0x10ea4d0)
Loading glCombinerParameterivNV extension(0x10ea510)
Loading glCombinerParameteriNV extension(0x10ea550)
Loading glCombinerInputNV extension(0x10ea590)
Loading glCombinerOutputNV extension(0x10ea5d0)
Loading glFinalCombinerInputNV extension(0x10ea610)
Loading glGetCombinerInputParameterfvNV extension(0x10ea650)
Loading glGetCombinerInputParameterivNV extension(0x10ea690)
Loading glGetCombinerOutputParameterfvNV extension(0x10ea6d0)
Loading glGetCombinerOutputParameterivNV extension(0x10ea710)
Loading glGetFinalCombinerInputParameterfvNV extension(0x10ea750)
Loading glGetFinalCombinerInputParameterivNV extension(0x10ea790)
Loading glCombinerStageParameterfvNV extension(0x10ebd50)
Loading glGetCombinerStageParameterfvNV extension(0x10ebd90)
Loading glGenProgramsNV extension(0x10eab90)
Loading glDeleteProgramsNV extension(0x10eab10)
Loading glBindProgramNV extension(0x10eaad0)
Loading glLoadProgramNV extension(0x10eae50)
Loading glTrackMatrixNV extension(0x10eb050)
Loading glProgramParameter4fvNV extension(0x10eaf50)
Loading glActiveStencilFaceEXT extension(0x10ece10)
Loading glGetProgramParameterfvNV extension(0x10eac10)
Loading glGetProgramParameterdvNV extension(0x10eabd0)
Loading glBindBufferARB extension(0x10edf50)
Loading glDeleteBuffersARB extension(0x10ee010)
Loading glGenBuffersARB extension(0x10ee050)
Loading glIsBufferARB extension(0x10ee150)
Loading glBufferDataARB extension(0x10edf90)
Loading glBufferSubDataARB extension(0x10edfd0)
Loading glGetBufferSubDataARB extension(0x10ee110)
Loading glMapBufferARB extension(0x10ee190)
Loading glUnmapBufferARB extension(0x10ee1d0)
Loading glGetBufferParameterivARB extension(0x10ee090)
Loading glGetBufferPointervARB extension(0x10ee0d0)
Loading glDrawRangeElements extension(0x10e5a80)
Loading glDeleteObjectARB extension(0x10ee590)
Loading glGetHandleARB extension(0x10ee5d0)
Loading glDetachObjectARB extension(0x10ee610)
Loading glCreateShaderObjectARB extension(0x10ee650)
Loading glShaderSourceARB extension(0x10ee690)
Loading glCompileShaderARB extension(0x10ee6d0)
Loading glCreateProgramObjectARB extension(0x10ee710)
Loading glAttachObjectARB extension(0x10ee750)
Loading glLinkProgramARB extension(0x10ee790)
Loading glUseProgramObjectARB extension(0x10ee7d0)
Loading glValidateProgramARB extension(0x10ee810)
Loading glUniform1fvARB extension(0x10eea50)
Loading glUniform2fvARB extension(0x10eea90)
Loading glUniform3fvARB extension(0x10eead0)
Loading glUniform4fvARB extension(0x10eeb10)
Loading glUniform1iARB extension(0x10ee950)
Loading glUniform2iARB extension(0x10ee990)
Loading glUniform3iARB extension(0x10ee9d0)
Loading glUniform4iARB extension(0x10eea10)
Loading glUniformMatrix2fvARB extension(0x10eec50)
Loading glUniformMatrix3fvARB extension(0x10eec90)
Loading glUniformMatrix4fvARB extension(0x10eecd0)
Loading glGetInfoLogARB extension(0x10eed90)
Loading glGetUniformLocationARB extension(0x10eee10)
Loading glGetObjectParameterivARB extension(0x10eed50)
Loading glGetActiveUniformARB extension(0x10eee50)
Loading glTexImage3DEXT extension(0x10e9290)
Loading wglEnableGenlockI3D extension(0x0)
_____________________________________________________

    ###    Initialization    ###

numTextureCoords                      = 8
numTextures                           = 8
numTextureUnits                       = 4
glGet(GL_MAX_TEXTURE_UNITS_ARB)       = 4
glGet(GL_MAX_TEXTURE_IMAGE_UNITS_ARB) = 16
Setting video mode
wglSwapIntervalEXT(0);
Setting brightness to 1
Brightness set.
Enabling separate specular lighting.

Setting initial rendering state.

Done setting initial state.
Operating System: Windows 5.0 build 2195 Platform 2 Service Pack 4
Processor Architecture: 1 x 32-bit Intel processor

GL Vendor:      NVIDIA Corporation
GL Renderer:    GeForce 6800 GT/AGP/SSE/3DNOW!
GL Version:     1.5.2
Driver version: 6.14.10.6693

GL extensions: "GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_centroid_sample GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control "

_____________________________________________________

    ###    Video Status    ###

Capability    Minimum   Desired   Received  Ok?
-------------------------------------------------
* RENDER DEVICE 
Depth         16 bits   24 bits   16 bits   ok
Stencil        8 bits    8 bits    0 bits   UNSUPPORTED
Alpha                              0 bits   ok
Red                                5 bits   ok
Green                              6 bits   ok
Blue                               5 bits   ok
FSAA                       1     1    ok
Width                  800 pixels           ok
Height                 600 pixels           ok
Mode                   Windowed             ok

Done initializing RenderDevice.

_____________________________________________________

    ###    Network Startup    ###

Starting WinSock networking.

Network:
  localhost = trinity (192.168.1.100)
  WinSock 2.0
  Status: Running
  Loaded winsock specification version 257 (514 is the highest available)
  32767 sockets available
  Largest UDP datagram packet size is 65467 bytes

_____________________________________________________

    ###    Testing Network    ###

Open Socket                  Ok
Enable UDP Broadcast         Ok
Testing UDP Broadcast        Ok
_____________________________________________________

    ###        ###

