Application Log
Start: Tue May 16 23:17:23 2006

_____________________________________________________

    ###    Initialization    ###

numTextureCoords                      = 3
numTextures                           = 3
numTextureUnits                       = 3
glGet(GL_MAX_TEXTURE_UNITS_ARB)       = 3
glGet(GL_MAX_TEXTURE_IMAGE_UNITS_ARB) = 3
Setting video mode
wglSwapIntervalEXT(0);
Setting brightness to 1
Brightness set.
Enabling separate specular lighting.

Setting initial rendering state.

Done setting initial state.
Operating System: Windows 5.1 build 2600 Platform 2 Service Pack 2
Processor Architecture: 1 x 32-bit Intel processor

GL Vendor:      ATI Technologies Inc.
GL Renderer:    Radeon 7000 DDR x86/SSE2
GL Version:     1.3.3413 WinXP Release
Driver version: 6.13.10.6243

GL extensions: "GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_HP_occlusion_test GL_KTX_buffer_region GL_NV_texgen_reflection GL_NV_blend_square GL_SGI_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control "

_____________________________________________________

    ###    Video Status    ###

Capability    Minimum   Desired   Received  Ok?
-------------------------------------------------
* RENDER DEVICE 
Depth         16 bits   24 bits   24 bits   ok
Stencil        8 bits    8 bits    8 bits   ok
Alpha                              8 bits   ok
Red                                8 bits   ok
Green                              8 bits   ok
Blue                               8 bits   ok
FSAA                       0     0    ok
Width                 1024 pixels           ok
Height                 768 pixels           ok
Mode                   Windowed             ok

Done initializing RenderDevice.

System { 

    OS { 

        Name = "Windows 5.1 build 2600 Platform 2 Service Pack 2"

    } 

    

    CPU { 

        Vendor = "GenuineIntel"

        Architecture = "1 x 32-bit Intel processor"

        hasCPUID = Yes 

        hasMMX = Yes 

        hasSSE = Yes 

        hasSSE2 = Yes 

        has3DNow = Yes 

        hasRDTSC = Yes 

    } 

    

    G3D { 

        Link version = 60900 

        Compile version = "G3D 6.09"

    } 

    

    GPU { 

        Chipset = "Radeon 7000 DDR x86/SSE2"

        Vendor = "ATI Technologies Inc."

        Driver = "6.13.10.6243"

        OpenGL version = "1.3.3413 WinXP Release"

        Textures = 3 

        Texture coordinates = 3 

        Texture units = 3 

    } 

    

    Window { 

        API = "Win32"

        Version = "1.1"

        

        In focus = Yes 

        Centered = Yes 

        Framed = Yes 

        Visible = Yes 

        Resizable = No 

        Full screen = No 

        Top = 128 

        Left = 185 

        Width = 1024 

        Height = 768 

        Refresh rate = 85 

        

        Alpha bits = 0 

        Red bits = 8 

        Green bits = 8 

        Blue bits = 8 

        Depth bits = 24 

        Stencil bits = 8 

        Asynchronous = Yes 

        Stereo = No 

        FSAA samples = 0 

    } 

    

    

    } 


