Application Log
Start: Tue May 16 17:34:28 2006

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    ###    Initialization    ###

numTextureCoords                      = 4
numTextures                           = 4
numTextureUnits                       = 4
glGet(GL_MAX_TEXTURE_UNITS_ARB)       = 4
glGet(GL_MAX_TEXTURE_IMAGE_UNITS_ARB) = 4
Setting video mode
Setting brightness to 1
Brightness set.
Enabling separate specular lighting.

Setting initial rendering state.

Done setting initial state.
Operating System: Linux fermi 2.6.10cs.a64.hm.1 #1 Fri Mar 4 11:45:01 EST 2005 i686 GNU/Linux
Processor Architecture: AMD Processor

GL Vendor:      NVIDIA Corporation
GL Renderer:    GeForce4 Ti 4200 with AGP8X/AGP/SSE2/3DNOW!
GL Version:     1.5.3 NVIDIA 71.74
Driver version: Unknown

GL extensions: "GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "

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    ###    Video Status    ###

Capability    Minimum   Desired   Received  Ok?
-------------------------------------------------
* RENDER DEVICE 
Depth         16 bits   24 bits   24 bits   ok
Stencil        8 bits    8 bits    8 bits   ok
Alpha                              0 bits   ok
Red                                8 bits   ok
Green                              8 bits   ok
Blue                               8 bits   ok
FSAA                       0     0    ok
Width                  960 pixels           ok
Height                 960 pixels           ok
Mode                   Windowed             ok

Done initializing RenderDevice.

_____________________________________________________

    ###    Testing Network    ###

Open Socket                  Ok
Enable UDP Broadcast         Ok
Testing UDP Broadcast        Ok
_____________________________________________________

    ###        ###

System { 
    OS { 
        Name =
        "Linux fermi 2.6.10cs.a64.hm.1 #1 Fri Mar 4 11:45:01 EST 2005 i686
        GNU/Linux"
    } 
    
    CPU { 
        Vendor = "AuthenticAMD"
        Architecture = "AMD Processor"
        hasCPUID = Yes 
        hasMMX = Yes 
        hasSSE = Yes 
        hasSSE2 = Yes 
        has3DNow = No 
        hasRDTSC = Yes 
    } 
    
    G3D { 
        Link version = 60800 
        Compile version = "G3D 6.08"
    } 
    
    GPU { 
        Chipset = "GeForce4 Ti 4200 with AGP8X/AGP/SSE2/3DNOW!"
        Vendor = "NVIDIA Corporation"
        Driver = "Unknown"
        OpenGL version = "1.5.3 NVIDIA 71.74"
        Textures = 4 
        Texture coordinates = 4 
        Texture units = 4 
    } 
    
    Window { 
        API = "SDL"
        Version = "1,2.8"
        
        In focus = Yes 
        Centered = Yes 
        Framed = Yes 
        Visible = Yes 
        Resizable = No 
        Full screen = No 
        Top = 0 
        Left = 0 
        Width = 960 
        Height = 960 
        Refresh rate = 85 
        
        Alpha bits = 0 
        Red bits = 8 
        Green bits = 8 
        Blue bits = 8 
        Depth bits = 24 
        Stencil bits = 8 
        Asynchronous = Yes 
        Stereo = No 
        FSAA samples = 0 
    } 
    
    Network { 
    } 
    
    
    } 

Warning: G3D::GApp could not load font "console-small.fnt".
This may be because the G3D::GAppSettings::dataDir was not
properly set in main().
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    ###    Files Used    ###

/home/daf/mydollarg/tools/linux/src/G3D/g3dcvs/cpp/source/data/sky/plainsky/null_plainsky512_ft.jpg
/home/daf/mydollarg/tools/linux/src/G3D/g3dcvs/cpp/source/data/sky/plainsky/null_plainsky512_bk.jpg
/home/daf/mydollarg/tools/linux/src/G3D/g3dcvs/cpp/source/data/sky/plainsky/null_plainsky512_up.jpg
/home/daf/mydollarg/tools/linux/src/G3D/g3dcvs/cpp/source/data/sky/plainsky/null_plainsky512_dn.jpg
/home/daf/mydollarg/tools/linux/src/G3D/g3dcvs/cpp/source/data/sky/plainsky/null_plainsky512_rt.jpg
/home/daf/mydollarg/tools/linux/src/G3D/g3dcvs/cpp/source/data/sky/plainsky/null_plainsky512_lf.jpg
/home/daf/mydollarg/tools/linux/src/G3D/g3dcvs/cpp/source/data/sky/moon.jpg
/home/daf/mydollarg/tools/linux/src/G3D/g3dcvs/cpp/source/data/sky/moon-alpha.jpg
/home/daf/mydollarg/tools/linux/src/G3D/g3dcvs/cpp/source/data/sky/sun.jpg
/home/daf/mydollarg/tools/linux/src/G3D/g3dcvs/cpp/source/data/sky/lensflare.jpg
/home/daf/mydollarg/tools/linux/src/G3D/g3dcvs/cpp/source/data/sky/sun-rays.jpg
/home/daf/mydollarg/tools/linux/src/G3D/g3dcvs/cpp/source/data/sky/real.str
/u/diplomacy/g3d/data/font/eurostyle-small.fnt

Shutting down RenderDevice.
Restoring gamma.
Freeing all VAR memory
Deleting window.
_____________________________________________________

    ###    Shutdown    ###

Closing log file
