Animation Timeline
|
Date
|
Event
|
|
1824
|
Peter Mark Roget, who did research in physiology at the
University of London, published "Persistence of Vision with Regard to
Moving Objects." This book presented the idea that a succession of
still images could create the appearance of motion.
|
|
1832
|
Joseph Plateau (a Belgian scientist) developed the
phenakistiscope.
|
|
1889
|
Emile Reynaud (from France) patents the praxinoscope .. a device that used mirrors to project a sequence of images (along with a
fixed background) onto a screen. It was sufficiently complex that
only he could run it. The infinite length tape changed the medium
from a curiosity into entertainment.
|
|
1895
|
The age of movie camera and projector begins .. experimentors
discover they can stop the crank and restart it again to obtain
special effects. Example: James Stuart Blackton creates "The
Enchanted Drawing" in 1900 .. a caricature is drawn with no evidence
of an artist.
|
|
1907
|
Emil Cohl (from France) begins a long animation career..
|
|
1914
|
Windsor McCay produces perhaps the first popular
animation .. Gertie the Dinosaur, which becomes part of
his vaudeville act
|
|
1915
|
John Bray patents the use of clear cels over a background
|
|
1917
|
John Bray patents rotoscoping (developed by Max Fleischer)
|
|
1919
|
Koko the clown (Max Fleischer) appears
|
|
1920's
|
Otto Mesmer creates Felix the Cat
|
|
1928
|
Walt Disney releases "Steamboat Willie" .. an early
cartoon w/ sound -- cartoons are now seen as entertainment. Disney
innovations over the next 10-20 years include the storyboard, pencil
tests, and the multi-plane camera stand (3D effects). Disney also
promoted the analysis of real-life motion.
|
|
1937
|
Snow White is released at cost of $1.5M
|
|
1930's
|
Fleischer studios create Betty Boop and Popeye
|
|
1930's
|
Warner Bros .. Porky Pig, Daffy Duck, and Bugs Bunny appear
|
|
1940's
|
Walter Lantz and Woody Woodpecker, Paul Terry and Mighty Mouse, MGM w/
Tom & Jerry (animators William Hanna and Joseph Barbera)
|
|
1963
|
Ivan Sutherland and SKETCHPAD at MIT/Lincoln Labs
|
|
1972
|
University of Utah, Ed Catmull develops an animation scripting
language and creates an animation of a smooth shaded
hand. Ref: E. Catmull, "A System for Computer Generated
Movies", Proceedings of the ACM National
Conference, 1972. (In the SIGGRAPH 98 Seminal Graphics collection.)
|
|
1972
|
University of Utah, Fred Parke creates first computer generated facial
animation. Ref: F. Parke, "Computer Generated
Animation of Faces", Proceedings of the ACM National
Conference, 1972. (In the SIGGRAPH 98 Seminal Graphics collection.)
|
|
1974
|
National Research Council of Canada releases Hunger/La Faim directed
by Peter Foldes and featuring Burtnyk and Wein interactive keyframing
techniques. Ref: N. Burtnyk and
M. Wein, "Interactive Skeleton Techniques for
Enhancing Motion Dynamics in Key Frame
Animation", Communications of the ACM, 19(10),
October 1976. (In the SIGGRAPH 98 Seminal Graphics collection.)
|
|
1982
|
Tron, MAGI, movie with CG premise
|
|
1983
|
Bill Reeves at Lucasfilm publishes techniques for modeling particle
systems. "Demo" is Star Trek II: The Wrath of Kahn. The
paper also promotes motion blur. Ref: W. Reeves,
"Particle Systems -- A Technique for Modeling a
Class of Fuzzy Objects", Computer Graphics,
17(3), July 1983. (In the SIGGRAPH 98 Seminal Graphics
collection.)
|
|
1984
|
The Last Starfighter, CG is used in place of models
|
|
1984
|
Porter and Duff at Lucusfilm publish paper on digital compositing
using an alpha channel. Ref:
T. Porter and T. Duff, "Compositing Digital
Images", Computer Graphics, 18(3), July 1984.
(In the SIGGRAPH 98 Seminal Graphics
collection.)
|
|
1985
|
Girard and Maciejewski at OSU publish a paper describing the use of
inverse kinematics and dynamics for animation. Their
techniques are used in the animation "Eurythmy."
Ref: M. Girard and A. A. Maciejewski,
"Computational Modeling for the Computer Animation
of Legged Figures", Computer Graphics, 19(3),
July 1985. (In the SIGGRAPH 98 Seminal Graphics
collection.)
|
|
1985
|
Ken Perlin at NYU publishes a paper on noise functions for textures.
He later applied this technique to add realism to
character animations. Ref: K. Perlin,
"An Image Synthesizer", Computer Graphics,
19(3), July 1985. (In the SIGGRAPH 98 Seminal Graphics
collection.)
|
|
1987
|
John Lasseter at Pixar publishes a paper describing traditional
animation principles. "Demos" are Andre and Wally B and
Luxo Jr. Ref: J. Lasseter,
"Principles of Traditional Animation Applied to 3D
Computer Animation", Computer Graphics, 21(4),
July 1987. (In the SIGGRAPH 98 Seminal Graphics collection.)
|
|
1987
|
Craig Reynolds then at Symbolics (now at Dreamworks SKG) publishes a
paper on self-organizing behavior for groups. "Demos"
are Stanley and Stella and Batman
Returns. Ref: C. W. Reynolds, "Flocks,
Herds, and Schools: A Distributed Behavioral
Model", Computer Graphics, 21(4), July 1987. (In
the SIGGRAPH 98 Seminal Graphics collection.)
|
|
1988
|
Willow uses morphing in live action film
|
|
1992
|
Beier and Neely, at SGI and PDI respectively publish an algorithm
where line correspondences guide morphing
between 2D images. "Demo" is Michael Jackson video Black and
White. Ref: T. Beier and
S. Neely, "Feature-Based Image Metamorphosis",
Computer Graphics, 26(2), July 1992. (In the SIGGRAPH
98 Seminal Graphics collection.)
|
|
1993
|
Chen and Williams at Apple publish a paper on view interpolation for
3D walkthroughs. Ref: S. E. Chen and
L. Williams, "View Interpolation for Image Synthesis",
Computer Graphics Proceedings, Annual Conference Series,
1993. (In the SIGGRAPH
98 Seminal Graphics collection.)
|
|
1993
|
Jurassic Park use of CG for realistic living
creatures
|
|
1995
|
Toy Story first full-length 3D CG feature film
|