package MissileCommand;



public class Applet extends GP.Containers.Applet {

  
  private Game _game;


  public Applet() {
    super();

    
    /** game is the class that actually does all the work; this applet just
      * gets the ball rolling by creating one and giving it "this" (the applet
      * window) as its container
      */
    _game=new Game(this);

    this.SetGeometryManager(new GP.Behaviors.GeometryManagers.Row());

  }



}
    
    
