package MissileCommand;





public class Attacker implements MCConstants {


  private Mouse _mouse;
  private GP.Container _frame;
  private Holder _holder;


  public Attacker(GP.Container frame, Turret[] guns, Mouse mouse, Holder holder) {
    //System.err.println("Attacker constructed.");
    _frame=frame;
    _mouse=mouse;
    _holder=holder;

}


  public void NewAttack(Turret attacked) {
    System.err.println("In newAttack!");
    BadMissile bm=new BadMissile(_frame, attacked, _holder);
    bm.Start();
    _holder.addMissile(bm);
  }


}
