package MissileCommand;





public class ButtonPanel extends GP.Containers.Column {



  private NewGameButton _newgame, _oldgame;
  private GP.Graphics.Text _scoreDisplay;


  public ButtonPanel(GP.Container container, Holder holder) {
    super(container);

    _newgame=new NewGameButton(this, "New Game");
    _oldgame=new NewGameButton(this, "Test");
    
    _scoreDisplay=new GP.Graphics.Text(this,"Score: 0");
    _scoreDisplay.SetSize(new GP.Attributes.Size(12,12));
    holder.setScoreDisplay(_scoreDisplay);
    
    this.SetVerticalAligner(new GP.Behaviors.GeometryManagers.Aligners.Vertical.Center());


  }

}
