package MissileCommand;


/** this is an interface of constants -- many of the classes in my program need
  * to know information about the same things.  This interface keeps english
  * names for commonly used constants.  This is also useful because if I feel
  * like changing the number of turrets or something, all I have to do is
  * change its value in this file and then recompile -- this is much better
  * and more fool-proof than changing every spot in all my code where
  * I "hard-coded" the number of turrets.
  */
public interface MCConstants {


  static int FRAME_SIZE_X = 600;
  static int FRAME_SIZE_Y = 500;

  static int TURRET_OFFSET = 80;
  static int TURRET_SPACING = 110;

  static int BLAST_RADIUS = 50;

  static int DEFAULT_TURRET = 2;

  static int NUM_TURRETS = 5;

  static int COMMIE = 0;
  static int CAPITALIST = 1;

  static int SPEEDBASE=7;

}
