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My interests lie in the crossroads
between Scientific
Visualization, Computer
Graphics, Visual
Perception, Human-Computer
Interaction, Virtual
Reality, and Visual
Design. (You can download my PhD dissertation HERE, and my defense slides HERE.)
I have worked and/or published in
all of these areas involved, most of
the
time, in interdisciplinary
research projects. I have collaborated closely with archaeologists, engineers, medical doctors, geologists, evolutionary biologists, and
other scientists to
develop applications that could help them analyze and visualize their
data
better than current tools allowed them. Through this process I have
learned how
to quickly adapt to a new field of research by working with experienced
people
and gaining knowledge about their discipline. This has taught me how to
effectively communicate
with investigators in many areas.
If you want to see the projects I have
worked on, visit the Visualization Research Lab's website,
or check out my CV.
Due to my engineering background, I
believe in creating products that help
scientists solve real problems, while my research background makes me
focus on advancing the state
of
the art in graphics and scientific visualization, using
visual perception and visual design as tools to accomplish a project's
goals.
I am proficient in programming languages such as C++, Java, and PERL. My
everyday research work involves the use of various graphics and
visualization
software and APIs such as OpenGL,
G3D, WorldToolkit, and AVS. I also have
extensive experience with 3D modeling software such as AutoCAD, 3D Studio, Maya, and Softimage, as well as GIS
software such as ESRI’s ArcGIS.
My professional goal,
both as an engineer and a research scientist, is to
continue my career in industry by combining and applying my expertise
in
scientific and information visualization, computer graphics, human
computer
interaction, user interface design, virtual reality, human perception,
3D
modeling, terrain visualization, and civil engineering.
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