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Predictive modeling of anatomical joints
Articular joints are the structures that allow us to move. They occur wherever two bones adjoin and move against each other; surrounding soft-tissues protect the bones from motion-related damage.
Forward models are physically-based models in which
forces applied to a joint determine the behavior of the joint.
The advantage of forward models over other models is that they can
be predictive. For example, a forward model of the wrist could (theoretically)
predict, for a given subject, how wrist kinematics, cartilage contact and ligament strain
would be altered after a simulated surgical transsection of a ligament or the fusion of two
wrist bones, for a given set of muscle and external forces. Such models are the ultimate
goal in biomechanical modeling. In computer animation, the same models would likely
generate more realistic character motion.
I am trying to build an individual-specific predictive model of the human wrist. (James Coburn, my friend, you're that lucky individual :-). I've lost your contact, and the internet thinks you're that famous actor. So please drop me an email when you can. :-))
[on-going project]
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