PROGRAM{
  CLASSES{
    thing{
      normal{
        Move Me
        ChangeDirection Me 3
      }normal
      collision{
        unmove me
        ChangeDirection Me 70
        moveforward me 3
      }collision
      
    }thing
    thingbobber{
      normal{
        Move Me
        ChangeDirection Me -3
      }normal
      collision{
        unmove me
        ChangeDirection Me 90
        moveforward me 3
      }collision
    }thingbobber
  }CLASSES

  STATES{
    BEGIN{
      INITIALIZE{
        create thing "" "" 90 1 30 0 0
        create thingbobber "" "" 90 1 -30 0 0
      }INITIALIZE
    }BEGIN
  }STATES
}PROGRAM








