VRML is an ISO-endorsed World Wide Web standard for interactive 3D
graphics; the standard supports 3D graphics, interaction, behaviors,
hyperlinks, and extension with Java or JavaScript. Currently, there
are at least three VRML 2.0 browsers spanning Windows, SGI IRIX, and
Sun Solaris, with more browsers on the way. The VRML 97 Symposium held in Monterey,
California from February 22-24, was an academic conference and
tradeshow on VRML, the Virtual Reality
Modeling Language. During the panel titled "User Interface and
Navigation," Mark Pesce, one of VRML's co-creators, called for a
library of standard 3D widgets for use in VRML worlds. During the
question-and-answer session that followed, an audience member
suggested interested developers should look at the Graphics Group's
research on 3D interaction. To facilitate this, we have prepared a
list of our relevant research and publications.
Brown students and faculty have been involved in the VRML community
since the very early days: Tom Meyer was an original member of the
VRML Architecture Group while a Master's student at Brown; he now holds
a seat on the VRML Review Board, the technical arm of the VRML Consortium.Andy van Dam supported VRML by underwriting
Tom's participation and evangelizing VRML at conferences; he now holds
a two-year term on the VRML Consortium's Board of Directors. Sasha Becker
organized a VRML Widgets Working Group to bring together the research
community with the VRML industry. Finally, several current and former
graphics group students have held summer internships at leading VRML
companies.
We developed 3D user interfaces for use in virtual
environments, in particular, interfaces for
scientific visualization applications such as
NASA's Virtual Windtunnel.
Ayers, M.R., and Zeleznik R.C., The Lego Interface Toolkit. Comuter Graphics (Proceedings of the ACM Symposium on User Interface and
Software Technology (UIST)), '96, pp. 97-98.
Beall J.E., Doppelt A.M., and Hughes, J.F., Developing an
Interactive Illustration: Using Java and the Web to Make It
Worthwhile. Computer Graphics (Proceedings of 3D and Multimedia
on the Internet, WWW and Networks) , 16-18 April 1996,
Pictureville, National Museum of Photography, Film & Television,
Bradford, UK
Conner, D.B. and Holden, L.S.,Providing a
Low-Latency User Experience in a High-Latency Application. To
appear in Proceedings of 1997 Symposium on Interactive 3D Graphics
(Providence, Rhode Island, April 27-30, 1997).
Forsberg
A.S., Herndon K.P., and Zeleznik, R.C.,
Aperture-Based Selection for Immersive Virtual
Environments. Computer Graphics (Proceedings of the ACM
Symposium on User Interface and Software Technology (UIST)), '96,
pp. 95-96
Hubbard, P.M.,
Interactive collision detection, Proceedings of the IEEE
Symposium on Research Frontiers in Virtual Reality, October
25-26, 1993, pp. 24-31.
Loughlin, Maria M. and
Hughes, John F.,An Annotation system for 3D Fluid Flow
Visualization, Proceedings of Visualization '94,
pp. 273-279, Washington, DC, Oct. 1994.
Meyer, T., Blair, D. and Hader,S.A MOO-Based Collaborative Hypermedia System for WWW,
Proceedings Second International WWW Conference, October
1994.
White, J.S., and Klaphaak D.T., Using Java and Open Inventor to
Rapid Prototype 3D Worlds. Computer Graphics (Proceedings of 3D
and Multimedia on the Internet, WWW and Networks) , 16-18 April
1996, Pictureville, National Museum of Photography, Film & Television,
Bradford, UK.
Wloka,
M., Thesis Proposal: Time-Critical Graphics. Technical
Report CS-93-50, Brown University, Providence, RI.
Wloka, M. and Zeleznik, R.C.,Interactive Real-Time Motion Blur, In Proceedings of
CGI'94: Insight Through Computer Graphics, 1995.
Wloka, M., Lag in
Multiprocessor VR, in PRESENCE: Teleoperators and
Virtual Environments 4.1, Winter, 1995, pp. 50-63.
Wloka, M. and Anderson, B. ,
Resolving Occlusion in Augmented Reality.In
Proceedings of the 1995 Symposium on Interactive 3D Graphics,
ACM Press, April, 1995, pp. 5-12.
Wloka, M., Interacting with
Virtual Reality.In Virtual Environments and Product Development
Processes, (ed. J. Rix, S. Haas, and J. Teixeira), Chapman & Hall, 1995.
Wloka, M. and Greenfield, E.,The Virtual Tricorder: A Uniform Interface for Virtual Reality.In
Proceedings of UIST'95, ACM Press, November, 1995, pp. 39-40.
Wloka, M. and Zeleznik, R.,Interactive Real-Time Motion Blur.To appear in the Visual Computer, Springer Verlag, 1996.
Zeleznik, R.C., Forsberg, A.S., and Strauss, P.S., Two
pointer input for 3D interaction.to appear in Proceedings of
1997 Symposium on Interactive 3D Graphics (Providence, Rhode
Island, April 27-30, 1997).