Mathematical Tools for Graphics
Project status: Active
Research Areas
People
| John F. Hughes |
Publications
Hughes, J. F., and Möller, T. Building an Orthonormal Basis from a Unit Vector. Journal of Graphics Tools 4, 4 (1999), 33-35. [ pdf ]
Möller, T., and Hughes, J. F. Efficiently Building a Matrix to Rotate One Vector to Another. Journal of Graphics Tools 4, 4 (1999), 1-4. [ pdf ]
Suri, S., Hubbard, P., and Hughes, J. Analyzing Bounding Boxes for Object Intersection. ACM Transactions on Graphics 18, 3 (Jul 1999), 257-277. [ pdf ]
Barzel, R., Hughes, J. F., and Wood, D. Plausible Motion Simulation for Computer Animation. In Proceedings of the Seventh International Workshop on Computer Animation and Simulation (EGCAS 96) (1996). [ pdf ]
Gottschalk, S., and Hughes, J. F. Autocalibration for Virtual Environments Tracking Hardware. In Proceedings of the Special Interest Group on Graphics and Interactive Techniques Conference (SIGGRAPH 93) (Aug 1993), pp. 65-72. [ pdf ]
Barr, A. H., Currin, B., Gabriel, S., and Hughes, J. F. Smooth Interpolation of Orientations with Angular Velocity Constraints Using Quaternions. In Computer Graphics, Proceedings of the Special Interest Group on Graphics and Interactive Techniques Conference (SIGGRAPH 92) (Jul 1992), pp. 313-320. [ pdf ]
Laidlaw, D. H., Trumbore, W. B., and Hughes, J. F. Constructive Solid Geometry for Polyhedral Objects. In Proceedings of the Conference on Graphics and Interactive Techniques (SIGGRAPH) (Aug 1986), pp. 161-170. [ pdf ]
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