SKETCH
Sketching is often a great way to communicate ideas with the implicit knowledge that the idea is in the formative stages: speed is high because one is using approximate visual images with simple tools (pencil and paper); there is no need for precision or specialized knowledge and, in fact, precision can confuse a viewer into thinking that an idea is more complete and immutable than it actually is; and finally is the ease of making low-level correction and revision. Most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision. SKETCH combined the advantages of both hand-drawn-representation and precise computer modeling in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH used simple non-photorealistic rendering and a purely gestural interface that was based on simplified line drawings of primitives and allowed all operations to be specified within the 3D world.
Project status: Active
People
| Robert C. Zeleznik |
Publications
Zeleznik, R. C., Herndon, K. P., and Hughes, J. F. SKETCH: An Interface for SKETCHing 3D Scenes. In Proceedings of the Special Interest Group on Graphics and Interactive Techniques Conference (SIGGRAPH 96) (Aug 1996), pp. 163-170. [ pdf ]
| Page Owner: Webmaster | Last Modified: Mon Oct 23 14:57:09 2006 |