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Research Project:

User Performance in VR Environments

This project is, in general, about understanding the effects of system characterics on user performance in different VR environments. VR technology has been increasingly used by scientific visualization applications. If we can predict and quantify the relative merits of different VR systems for different scientific visualization applications and tasks we would be able to utilize this relatively new technology in a more 'useful' manner. Although there is an increasing awareness among the researchers for the luck of it, very little has been done on the evaluation and comparison of user performance between different VR systems and it's implications about the VR system charactericstics.

Project status: Active


People

Daniel Acevedo
Cagatay Demiralp
Cullen Jackson
David Karelitz
Daniel Keefe
Mykhaylo Kostandov
David H. Laidlaw
Joseph LaViola
Prabhat
Song Zhang
 

Publications

Schulze, J., Forsberg, A., Kleppe, Zeleznik, R., and Laidlaw, D. H. Characterizing the Effect of Level of Immersion on a 3D Marking Task. In Proceedings of the International Conference on Human-Computer Interaction (Las Vegas, Jul 2005). [ pdf ]

LaViola, J., Keefe, D., Zeleznik, R., and Acevedo, D. Case Studies in Building Custom Input Devices for Virtual Environment Interaction. In VR 2004 Workshop: Beyond Glove and Wand Based Interaction (Chicago, IL, Mar 2004). [ pdf ]

Schulze, J., and Forsberg, A. A Comparison of a Cave and a Fish Tank VR System for Counting Biological Features in a Volume. Tech. rep., Brown University, Department of Computer Science, 2004. [ pdf ]

Demiralp, C., Laidlaw, D. H., Jackson, C., Keefe, D., and Zhang, S. Subjective Usefulness of CAVE and Fish Tank VR Display Systems for a Scientific Visualization Application. In Proceedings of the IEEE Visualization Conference Poster Compendium (Seattle, WA, 2003). [ pdf ]

Kosara, R., Healey, C. G., Interrante, V., Laidlaw, D. H., and Ware, C. User Studies: Why, How, and When. Computer Graphics and Applications 23, 4 (Jul 2003), 20-25.

Jackson, C., Karelitz, D., Cannella, S. A., and Laidlaw, D. H. The Great Potato Search: The Effects of Visual Context on Users Feature Search and Recognition Abilities in an IVR Scene. In Proceedings of the IEEE Visualization Conference Poster Compendium (Oct 2002). [ pdf ]

van Dam, A., Laidlaw, D. H., and Simpson, R. M. Experiments in Immersive Virtual Reality for Scientific Visualization. Computers and Graphics 26, 4 (Aug 2002), 535-555. [ pdf ]


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