vrapp: The Next Generation

Last change on March 14, 1997

This is a first draft of a web page I'm planning to use to inform all the Gang people about proposals for the future of vrapp.

vrapp Change log

My lower level to do list for vrapp available locally at Brown:
/u/lsh/vrapp/TODO (a copy is available in the vrapp distribution mentioned in the installation instructions)

Email me at lsh@cs.brown.edu if you have any comments.

Installation instructions

Adam Lake has a snapshot of vrapp in action from the final rehearsal


This web page exists to promote debate and input about the future of vrapp, Lee Markosian's VR application displayed at the site visit. I will concentrate on research related changes or those changes requested by the users. Other changes such as a menu interface won't be discussed here, but if you are interested please feel free to email me....

We at Brown have little experience in trying to duplicate reality in a VR setting (geometry extraction, full body avatars, etc.), so I think that it is advantageous to concentrate on other aspects of VR. We should think about having a virtual environment in which we can do things that we can't do in real life but also have the ability to do things we would expect to be able to do in the real world.

The following are requests and possible research problems for vrapp. The ideas either came from conversations with people here at Brown, requests from users, or offhand comments about the future of vrapp.

Table of Contents in descending order of importance for September demo
The following includes suggestions received so far, ordered by me, subject to change.

  1. Pointing
  2. Directing Attention
  3. Non-verbal communication (visual cues, etc)
  4. Annotating the environment
  5. Shared whiteboard
  6. Sketch interface
  7. Object locking
  8. Non-Verbal Audio feedback for changes in the environment
  9. Cartoon effects


Requests and Possible research problems

Please email directly to me at lsh@cs.brown.edu with any comments you have.